Home
Articles
Home
Designing Digital Products for Kids
Compared to Laws of UX
Designing Digital Products for Kids vs Laws of UX
Comparing the features of Designing Digital Products for Kids to Laws of UX
Feature
Designing Digital Products for Kids
Laws of UX
Capability Features
Audio Version
Book Formats
Book
Covers Design Process
research
concept
design
release
marketing
testing
analyzing
iterating
Digital Version
Focus on Kids
Physical Version
Target Audience
designers
developers
Translations
Chinese
Mongolian
Spanish
German
Korean
Portuguese
Japanese
Polish
Russian
UX Psychology Principles
Aesthetic design impact
Key psychology principles
Relation to UX heuristics
Predictive models (Fitts’s law, Jakob’s law, Hick’s law)
Ethical implications
Application framework
Integration Features
Availability on Major Retailers
Bookshop
Amazon
Barnes & Noble
O’Reilly
Audible
Google Play
Target
Books-A-Million
IndieBound
Kobo
OnBuy
Platform Compatibility
O’Reilly Online Learning
Google Play
Kobo
Limitation Features
No API or Plugins
No Free Tier
No Interactive Content
Pricing Features
Pricing Information Available