Blender vs Shading Reference

Comparing the features of Blender to Shading Reference

Feature
Blender
Shading Reference

Capability Features

2D Drawing in 3D Viewport
3D Painting Tools
3D Shape Presets
spherecubecylinderconeramppyramiddoughnuthead
Adjust Angle
Adjust Colors
Adjust Light Intensity
Adjust Lighting
Adjust Roughness
Adjust Shading Shades
Adjust Shadow
Adjustable Shape
Auto and Manual Tracking
Auto trackingManual tracking
B-spline Interpolated Bones
Browser Based
Camera Orbit
Camera Reconstruction
Camera Spin
Cartoon Shading Mode
Community Add-ons
CPU and GPU Rendering
CPUGPU
Curve Editor and Dope Sheets
Curve editorDope sheets
Custom Bone Shapes
Customizable Interface
Cycles Render Engine
Draw over OpenGL Viewport
Edge Slide and Fill Tools
Edge slideInsetGrid fillBridge fill
Envelope, Skeleton and Automatic Skinning
EnvelopeSkeletonAutomatic skinning
Full Animation Support with Onion Skinning
Full N-Gon Support
HDR Lighting Support
Hi-res/Retina Screen Support
Layers and Colors for Stroke and Fill
Light Orbit
Light Spin
Multi-resolution and Dynamic Subdivision
Multi-resolutionDynamic subdivision
PBR Shaders Support
Planar Tracking and Tripod Solvers
Planar trackingTripod solvers
Powerful Sculpting Tools
Python Scripting
Real-time Preview of Tracked Footage
Real-time Viewport Preview
Sculpt Brush Strokes & Parent to 3D Objects
Smooth Shading Mode
Sound Synchronization
VR Rendering Support

Integration Features

Blender Python API
No Integration Support
Render API Integration
Supported by Major Hardware Vendors
AMDAppleIntelNVIDIAQualcomm
Windows on Arm Support

Limitation Features

No Export Feature
No File Import

Other Features

Community Ecosystem
Countless communities, businesses, add-on developers, and marketplaces
Industry Organization Membership
ASWFKhronosLinux FoundationOIN
Open Source
GNU GPL

Pricing Features

Free Online Tool
Free Tier
No Mention of Paid Plans